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INTRODUCTION

Zero Hour Interactive is a small indie studio with developers coming from multiple regions who have previously worked on such titles as Squad, Beyond the Wire, Hell Let Loose and many others.

Burning Lands is a tactical multiplayer first-person shooter set in the Vietnam war era striking for the best possible balance between realism and accessibility, to bring an intense gaming experience and large-scale team play

PROJECT DETAILS

  • Contract: June/23 - November/23

  • Team of 20 people

  • Unreal Engine 5

  • Level Design

  • Level Art

  • Optimizing Performance

  • Assets used : In-house Assets

RESPONSIBILITIES

I was primarily in charge of designing Objectives and Point of Interest (POIs) where players would spend most of their time fighting. Theses areas had to be perfectly balanced to avoid a faction dominance, which includes transportation time to the location, sight lines, cover, high ground, choke points and more.

Additionally, I was responsible for set dressing the areas I designed, as well as providing assistance in optimizing the maps on various aspects such as collisions, LODs, culling distances, etc.


(I will be able to showcase a more detailed breakdown of my work once the game is released)

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